Quicken

Subscription Service

Interaction & Visual Design | Adaptive Web | Win/Mac Desktop
Personal Finance | 2017

ABOUT QUICKEN

Quicken, a household name in personal finance software, provides customers a complete view of their financial lives.

Quicken Summary

  • Provides account management all in one place, categorize spending, create reports, and see your net worth.

  • You can create budgets, reports, and pay bills to have a clear view of your income and expenses

  • Advanced features like retirement planning and tax reporting are great for customers who own a business or have advanced knowledge in financial management.

Project goal

Enable Quicken customers to purchase, activate, and manage their new subscription service.

Goal Details

Quicken, a newly formed independent company, wanted to reduce costs, create new revenue streams, and improve software quality. To achieve these outcomes, business leaders decided to change the business strategy and rebrand Quicken as a subscription service.

The goal was to create a subscription tool that supported and fulfilled the needs of the new business strategy.

The subscription tool was made up of several parts. To deliver effective customer experiences, the design effort identified 3 child-projects key to supporting the prime goal. These child-projects were:

  • Direct Purchase. Design an updated checkout experience that informs buyers of the new product and subscription service they are purchasing.

  • Retail Activation. Design a new product activation experience that allows customers to activate their newly purchased retail product quickly and easily.

  • Account Management. Design a new user experience allowing customers to change personal details, payment methods, subscription plans, and renew their subscription service.

MY ROLE

I was responsible for interacting with every touch point of the business and provide creative direction, interaction, and visual design.

Role Details

As the Lead UX Designer for this project, I had the responsibility of seeing all design projects through from start to finish.

To fulfill on all project goals, I was responsible for:

  • Working with Business Leaders and PMs to define product strategy and requirements.

  • Creating and leading the design strategy.

  • Creating all mockups, interactions, and visual design.

  • Working with the marketing team to develop new printed / web materials supporting the retail activation experience.

  • Creating prototypes and running usability tests.

  • Collaborating closely with engineering and QA.

  • Analyzing data and optimizing designs accordingly.

design process

l invited, informed, and led teams to participate in every step of the design process.

Process Details

The design process used for this project included a set of fundamental characteristics that often overlapped with each other. These fundamental characteristics are: discover, define, design, prototype, test, and deliver. How these steps were executed on was heavily influenced by the project scope and time available to complete each child-project.

Project Research

I gathered key user and product requirements, and analyzed competitive products to understand what we needed.

Key Business Requirements

  • Allow customers to choose a plan matching their financial life. Four plans are available to customers: Starter, Deluxe, Premier, and Home & Business. Each plan is designed to fit the customers life-stage from organizing finances, creating budgets, managing investments, to owning a small businesses.

  • Ability to redeem retail purchases. A high percentage of customers purchase Quicken from brick & mortar/online retailers. In order to start using their new product, they would need to activate their new subscription quickly & effortlessly.

  • Enrolling customers into "Automatic Renewal." While this step is optional, customers signing up for automatic renewal allows them peace of mind having uninterrupted service and supports the business's ability to project revenue streams using active subscription expiration dates.

  • Ability for customers to self-administrate their subscription. Allowing customers the ability to change personal information, payment methods, and upgrade/downgrade services on their own reduces costs associated with having live agent support helping to fulfill those needs.

Key User Needs

  • Customer concerns with data ownership. Having unrestricted access to their financial data was a high customer concern after announcing the new business strategy. In result, Quicken created the Data Access Guarantee, assuring customers will always have full access to and ownership of their data. Only online services - downloads, quotes, mobile sync, etc. - would expire with the subscription.

  • Added product value. Although prices were reduced, customers perceived the Quicken subscription as being more expensive over time. To address that concern new support services, product offerings (e.g. Dropbox storage), and online services were included to add product value.

  • Multiple Installations. Customers enjoyed installing Quicken on more than one computer. With active subscriptions now linked to one account, both the user experience and customer support site needed to guide customers how to accomplish this effort with minimal frustration.

Key Technical Requirements

  • Enforcing Brand Guidelines. The Quicken brand was well established with customers. As time was scarce and a lot to accomplish, it was important for the team to utilize existing resources and visual guidelines. The goal was to integrate the subscription tool into the product without redesigning the product itself.

  • Suggest adaptive solutions. The subscription tool was setting a new foundation for the product, therefore the user experience needed to be consistent and adaptive for the web and Windows/Mac desktop products.

  • Retail fulfillment. All retail and print-based materials had to be completed with enough lead time for manufacturing and distribution fulfillment to retail outlets. Therefore, the team concentrated development for retail activations content design and user experience to achieve this goal.

Competitive Analysis Insights

  • Clear content design for retail products. Simple, non-technical language was effective at promoting product value and guiding product activation.

  • Most subscription services offered a similar, linear activation flow. One task per screen to complete: accounts, activation code, automatic renewal, profiles, download.

  • Getting users into the product as soon as possible. Assuring customers activation takes less than 5 minutes and having lighter, easier flows to complete on has users quickly in the product.

User Flow design

I created simple user flows to meet all user, business, and technical requirements.

Web / In-Product - Retail Activation Flow

Web - Direct-Purchase Flow

Customer Info (Expanded) - Direct-Purchase Flow

Account Management - Sitemap

Key Design Decisions

The Retail Activation flow generated the most discussions with design, retail, marketing, and development teams since a large percentage of customers would purchase the product from retail B&M and online stores.

Working closely with business leaders, PMs, and key stakeholders to discuss ideas. We decided that:

Retail activation, design

I used the Quicken style guide to create HI-FI wireframes based on the user flow.

1. SKETCHING, LOW-FIDELITY EXPLORATION

Key Design Decisions

2. VISUAL UI, HIGH-FIDELITY DELIVERABLE

Windows / Mac Design

Key Design Decisions

direct purchase, design

Using the existing flows and past design work I created for the buyer experience. I worked with the team to iterate on and improve the flow for subscription.

1. SKETCHING, LOW-FIDELITY EXPLORATION

Key Design Decisions

2. VISUAL UI, HIGH-FIDELITY DELIVERABLE

Direct Purchase (Mobile Web)
Key Design Decisions
  • Highlighting subscription. Customers used to enjoy a 3-year license of the product, so to inform customers the Quicken they're now purchasing is a yearly subscription, content was added throughout the buyer experience to inform them of this change.

  • Minimize complexity. When reviewing the last buyer experience iteration, we decided we could combine the customer detail and payment method screens together and eliminate a step in the buyer experience. The result reduced the total number of steps to completing purchase down to three.

  • Responsive design. Once the changes to the subscription-based buyer experience were completed, I provided responsive designs and worked with developers to implement while we started work making additional enhancements to the site.

Account management, design

Using the sitemap and brand style-guide for inspiration, I went about creating an experience we wanted customers to have with managing their accounts.

1. SKETCHING, LOW-FIDELITY EXPLORATION

Key Design Decisions

2. VISUAL UI, HIGH-FIDELITY DELIVERABLE

Key Design Decisions

usability testing

I performed 3 usability sessions with 5 participants each using usertesting.com.

1. RETAIL ACTIVATION - ACTIVATION SCREEN

Key Design Decisions

2. RETAIL ACTIVATION - AUTOMATIC RENEWAL SCREEN

Key Design Decisions

What was the result?

While participants ran through the prototypes, we went step-by-step evaluating each screen, task, and content by them. The experience was well received, and what we learned was:

Although we desired a higher success rate with auto-renewal, we decided that result did not stop us from moving forward. Our new plan was to continue to iterate on auto-renewal after launch.

working with the team

I closely collaborated with Dev's and PM's throughout the design and build process.

Collaboration Summary

I like having a very close collaboration between Designers, PMs, and Developers. I like to share what I'm up to with engineers early on, so that they're aware of the design process and are in agreement with the project goals.

For the subscription service project, collaborating with the team looked like:

  • Collaborative design sessions, so the team could contribute early and often to the designs.

  • Daily standups, to discuss development progress, identify blockers, and know what tasks design is working on.

  • Design deliverables with InVision prototypes & UX spec-sheets. Prototypes were shared with PMs and engineers so the team knew how the experience worked. Additional spec-sheets were provided to show what the experience should look like (this was before InVision inspector was available for us to use).

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